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Answer the Queen's call for explorers willing to travel far and wide to re-establish trade routes and reconnect the lands of Tigomé!
Explore the lands of Tigomé!
In The Guild of Merchant Explorers, the Queen has sent out a call asking brave adventurers to voyage to all corners of the kingdom.
Although the kingdom is flourishing, its maps have not been updated in some time and its great cities have lost contact with one another.
With your team of explorers, you will journey over rough seas, majestic mountains, vast deserts, and lush grasslands to establish trade routes between cities, climb far-seeing discovery towers, and visit new villages that have emerged.
In The Guild of Merchant Explorers, each player starts with one city on their personal map board. Shuffle the deck of terrain cards, then reveal these cards one by one. Based on the terrain revealed, each player places on their board cubes that are either connected to their starting city or to other cubes. You want to complete areas on your board, cross the seas to new land, and establish new cities on the board. You can explore capsized ships for treasure – which gives you special placement capabilities – and create linked connections between locations to score bonus points. Common objectives can be completed by all players, with those who complete them first scoring more points.
The Guild of Merchant Explorers contains multiple copies of four different maps, and the game is designed so that you can play remotely with one or more copies.
Number of Players | 1-4 |
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Estimated Playtime | 45 minutes |
Suggested Ages | 14+ |
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